

Tatsu properties changed now each hit will juggle into the next one.Omega KKK teleport range: Slightly less than the distance covered by an angled jump.Omega PPP teleport range: About half screen (close to normal KKK teleport).Shura Rengoku apparently can only be activated late into the teleport.Forward KKK teleport can be now canceled into a 2-meter 5-hit grab move, Shura Rengoku.Now covers considerably less range, and feels generally slower.EX Flip no longer homes in to the opponent.Empty EX Flip animation considerably faster, Flip Slide appears to have less active frames and slightly longer recovery.EX Flip P follow-up is now single air fireball instead of palm, P pressed has no effect on fireball trajectory.EX air fireball undoable now from regular flip.Demon Flip input changed from 623 + K to 236 + K.Backwards jump now allows only EX air fireball.New air fireball move, Tenma Gou Zanku (in air, 236 + LP + HP specifically), a 1-meter slightly auto-charged 3-hit fireball (old Alpha2/Alpha3 super).Air EX fireball remains mostly unchanged.Rest of normals appear unchanged from their normal Ultra properties.Far st.HP can no longer be special-canceled due to its new status as the first hit of a target combo.Target combo gained: far st.HP > HP (causes knockdown).st.HK hits only once, transformed into a target combo (HK > HK if the first hit connects), second hit has specific timing to activate after the first hit.Animation after grab slightly slower, actual hit animation slightly faster, Akuma actually steps away a bit from the opponent after the neck chop.
